Ever since console and computer คลิกที่นี่ games got their legs in the 1970s, developers have been enthralled by the potential of football. It’s the most natural of sports to reenact on a screen, and no other game has garnered as much attention from gamers.
In the beginning, there were some crude attempts at a virtual gridiron. Atari’s Football for the 2600, which arrived in 1978, discarded most of the rules and conventions of pro football in favor of three-man teams that more closely resembled washing machines moving up and down a field that occupied a single screen. Players ran into each other and kicked the ball between themselves; there was no yardage markings, end zones or even goalposts in sight.
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A more serious attempt at a real-world NFL experience came in 1984 from Gamestar with its On-Field Football for the Commodore 64. This game included a variety of offensive and defensive formations that you could use to stage or prevent specific plays. The game was a big improvement over its Atari-era competitors, though it still suffered from a lack of basic features such as the ability to go for fourth down and a few blatant cheats that gamers commonly referred to as “cheesing.”
It took a decade for a truly successful version of football gaming to emerge with Cinemaware’s TV Sports Football for the Commodore Amiga and TurboGrafx-16. This game introduced a full range of innovations that pushed contemporary technology to its limits while offering colorful, more realistic and complexly animated player sprites. The most significant advancement, however, was the addition of an online multiplayer mode.